D&D Ability Score Generator

Roll six ability scores using the official 4d6 drop lowest method. View every d6, modifiers, and save finished stat arrays.

Roll Settings

Each stat rolls 4d6, drops the lowest die, and sums the remaining three.

Total of Scores -
Average Score -
Highest -
Lowest -

Ability Scores

Saved Stat Arrays

Save up to six previous sets to compare builds or share with your group.

No saved arrays yet.

How to Use the Ability Score Generator

  1. Click Generate All Stats to roll six ability scores in one go. Each stat uses the 4d6 drop lowest method.
  2. Review the dice breakdown for every ability. Dice highlighted in gold are kept; the dim die was dropped.
  3. Need a different Strength or Dexterity value? Tap Re-roll on that specific ability without touching the rest.
  4. Press Save Current Set to store a complete array in the Saved Stat Arrays panel, or export manually by copying.
  5. Prefer consistency? Use the Standard Array button (15, 14, 13, 12, 10, 8) and assign scores manually.

Features Tailored for D&D 5e Players

  • Transparent Rolls: Every die is displayed so your table can trust the results—perfect for remote campaigns.
  • Modifier Tracking: Each score includes its ability modifier ( (score − 10) / 2 ) rounded down.
  • Selective Re-rolls: Re-roll only the stat you want to improve rather than wiping the entire array.
  • History Log: Save multiple arrays while comparing builds for different classes or multiclass options.
  • Mobile Friendly: Works on phones and tablets at the game table without any installs.

Game Rules for Rolling D&D Ability Scores

The classic ability generation method in Dungeons & Dragons 5th Edition instructs players to roll four six-sided dice, drop the lowest die, and add the remaining three. This produces results between 3 and 18 with an average around 12.3—heroic but still swingy. Most tables roll six times and assign the totals to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma in any order. Dungeon Masters may allow re-rolls if the total score sum is too low or if no score reaches 15.

Modifiers matter as much as the raw numbers. For example, a Strength 16 nets a +3 modifier, while a Charisma 8 imposes −1. These modifiers apply to attack rolls, saving throws, and skill checks tied to that ability. Remember to factor in racial bonuses (like +2 Dexterity for elves) or origin improvements from Tasha's Cauldron of Everything after rolling.

Examples and Character Building Tips

Need inspiration? A Paladin might hope for Strength 16, Constitution 14, and Charisma 15 to maximize smites and spell DCs. A Wizard prioritizes Intelligence 16+, with Constitution for concentration saves. If you roll a low set, consider playing a support bard or lore-focused cleric who can shine through skills. Save multiple arrays with this tool and label them for different character ideas before session zero. When you're done, hop over to the D&D Attack Roller or Initiative Tracker to keep combat flowing.